This is a comparison of the plug-in version and the stand-alone version. In the stand-alone version, FF8000 has been converted to (1.000,0.218, 0.000). However, it has been converted to (1.0,0.5,0.0) in plug-in version. For this reason, it does not seem to show the correct color.
It would be cause it has not been gamma correction. I expect that it will be fixed.
RGBspectrum does not show the correct color
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you are right; apparently the api takes the upper value (whatever this is) instead the rgb value - as the daz (=windows) color dialog sends plain rgb fractions (80 hex =~ 0.5), this indeed leads to a wrong color input. need to check that with otoy...
„The obvious is that which is never seen until someone expresses it simply ‟
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- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
I'm glad someone called this out. I had gotten used to it and forgot. I haven't opened up the stand alone in so long that I never had a chance to get evidence I wasn't crazy. Thanks for reporting this.
Win10 x64
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i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Please read this: http://render.otoy.com/forum/viewtopic.php?f=21&t=33214
and
this: http://render.otoy.com/forum/viewtopic.php?f=55&t=33222
and
this: http://render.otoy.com/forum/viewtopic.php?f=55&t=33222
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
thank you markus, but if fact the plugin is responsible for that; there is only a sRGB color picker from the host to input values, so i need to do the (missing) sRGB to linear calculation; currently testing it (so you can most probably scratch my post in the dev forum)...abstrax wrote:Please read this: http://render.otoy.com/forum/viewtopic.php?f=21&t=33214
and
this: http://render.otoy.com/forum/viewtopic.php?f=55&t=33222
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
should be fixed with the next update, which is expect to appear in*
sRGB is converted to linear internally, means the daz color picker input should result in similar colors in octane.
*) a short time; i know i said being ready last week already, but still have problems to fix the linking issue, and did find some more annoyances myself; like i.e. material sets for parts do generate all new materials for the whole figure (what was not the intention) - needs a bit more work than thought...
sRGB is converted to linear internally, means the daz color picker input should result in similar colors in octane.
*) a short time; i know i said being ready last week already, but still have problems to fix the linking issue, and did find some more annoyances myself; like i.e. material sets for parts do generate all new materials for the whole figure (what was not the intention) - needs a bit more work than thought...
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Wrong thread 
face

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578