RGBspectrum does not show the correct color

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Tofusan
Licensed Customer
Posts: 18
Joined: Wed Mar 27, 2013 11:32 am

This is a comparison of the plug-in version and the stand-alone version. In the stand-alone version, FF8000 has been converted to (1.000,0.218, 0.000). However, it has been converted to (1.0,0.5,0.0) in plug-in version. For this reason, it does not seem to show the correct color.
It would be cause it has not been gamma correction. I expect that it will be fixed.
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

you are right; apparently the api takes the upper value (whatever this is) instead the rgb value - as the daz (=windows) color dialog sends plain rgb fractions (80 hex =~ 0.5), this indeed leads to a wrong color input. need to check that with otoy...
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Tofusan
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Thank you, T_3. I hope that this problem will be solved as soon as possible. :)
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larsmidnatt
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I'm glad someone called this out. I had gotten used to it and forgot. I haven't opened up the stand alone in so long that I never had a chance to get evidence I wasn't crazy. Thanks for reporting this.
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abstrax
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t_3
Posts: 2871
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thank you markus, but if fact the plugin is responsible for that; there is only a sRGB color picker from the host to input values, so i need to do the (missing) sRGB to linear calculation; currently testing it (so you can most probably scratch my post in the dev forum)...
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

should be fixed with the next update, which is expect to appear in*
sRGB is converted to linear internally, means the daz color picker input should result in similar colors in octane.

*) a short time; i know i said being ready last week already, but still have problems to fix the linking issue, and did find some more annoyances myself; like i.e. material sets for parts do generate all new materials for the whole figure (what was not the intention) - needs a bit more work than thought...
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face
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Wrong thread ;)

face
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