Just a sunrise

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ROUBAL
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Done with 1.10. I had to rotate a bit all the geometry to get rid of the black horizon of the new daylight system.

The sky is mapped on a partially transparent plane.

The image has been composed with in mind the drawing of "Pensacola" in the movie "Contact".
Attachments
Pensacola-Sunrise_13.jpg
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Q-Games
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How did you made the sand? I need to create a similar effect, so can you share the process?
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ROUBAL
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The sand is very simple : purely procedural : a simple glossy material with turbulence texture.

I copied also the turbulence texture in the bump slot and specularity slot. Not more !
Attachments
Sand.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Q-Games
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Oh I see, thanks for the tip, I'll try it! ;)
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3rdeye
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I love the scene..very nice mate !!
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ROUBAL
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Thank you !

Some new images :
Attachments
Pensacola-Sunrise_20.jpg
Pensacola-Sunrise_21.jpg
Pensacola-Sunrise_22.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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nuno1980
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ROUBAL wrote:The sand is very simple : purely procedural : a simple glossy material with turbulence texture.

I copied also the turbulence texture in the bump slot and specularity slot. Not more !
I can't connect nodes - How??
see:
Image

But please should capture images or record video-youtube (video is recommended) for my easy/better understand because sorry, I can't understand your phrases. ;)
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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Please should response my message previous!

HELP!
NOTE: I'm sorry for bad english due to mute ;)

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robaczka
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OMG! the new are just amazing! I am totaly in!
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LudovicRouy
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You need to use texture nodes-> connect in a material node -> then connect in the material inside your obj, your texture must be a floatimage (gray gradients are less memory consuming)

See the screen capture
Attachments
nodes.png
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