Hi Guys,
I added a glossy reflective SSS material I created earlier.
You can find at Live DB. Organic/Skin under the name Reflective SSS.
Let me know if you come up with nice renders with it.
Cheers,
Reflective SSS Material
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
- Elvissuperstar007
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Nice render and mat.
Win 7 x64 | i7 2600K 3.7GHz | 16go DDR3 |GIGABYTE Titan | OCtane 2.06
Thanks guys
@cfrank78
I'll look into how it performs in max.
In the mean time be sure to check your scene scale cause SSS tends to work best in real life scales.
I usually try to create my mat library in standalone.
I'm also happy to see that my render is in Octane renders Facebook
@cfrank78
I'll look into how it performs in max.
In the mean time be sure to check your scene scale cause SSS tends to work best in real life scales.
I usually try to create my mat library in standalone.
I'm also happy to see that my render is in Octane renders Facebook
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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cfrank78 Hi,cfrank78 wrote:It works in Standalone but not in 3ds max. Hopefully i did everything right. In Standalone Light shines through, in 3ds not. Material looks simply Amazing! Tried it with a Ring - it look 1:1 lice cnc cutted Wax. Perfect
Apparently, there has been mess up with the scale conversion with octane and max simply because of unit setup.
But the solution is simple. You need to lower the Scale of the Scattering Medium down to 50-100 ish..
It will always vary depending on your scene scale...
You can see a very quick messy preview render from max as a proof as well

I also added two hdri environment, daylight lighting renders in Max.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Nice renders! You will enjoy this feature I think: http://render.otoy.com/forum/viewtopic.php?f=6&t=25747 

Thank you..RayTracey wrote:Nice renders! You will enjoy this feature I think: http://render.otoy.com/forum/viewtopic.php?f=6&t=25747
Oh my..
This is the best of all....
You will again make us refresh the forum few times a day..
Thank you for that!

My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Just used on some candels works well in max. will post in gallery. 

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