
OctaneRender® for Maya® beta 3.0 [OBSOLETE]
Moderator: JimStar
very exciting - thanks Jimstarr!
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Wow. These improvements are really really cool. Isn't the plugin a little bit faster??? no?
1) I too have the problem with the "smooth" function on some objects. It's like it messes the normals of the object
2) I tried to push the instancing as far as I can and it eventually crashes maya. I am not sure if it involves a too large number of instances or an error produced by "instancing an instance". I include 2 crashes .dmp
Cheers, I render almost everyday with Octane for maya and always get great results.
1) I too have the problem with the "smooth" function on some objects. It's like it messes the normals of the object
2) I tried to push the instancing as far as I can and it eventually crashes maya. I am not sure if it involves a too large number of instances or an error produced by "instancing an instance". I include 2 crashes .dmp
Cheers, I render almost everyday with Octane for maya and always get great results.
- Attachments
-
- crash instances.zip
- .dmp files
- (117.47 KiB) Downloaded 255 times
2.58P can export and render the polygon without UVS,but 3.0 can not:
// Warning: Octane: No CUDA devices choosen to render on. Rendering on the second one: GeForce GTX 580 (compute model 2.0) //
// Error: Octane: Error getting UV IDs of object: "pTorusShape1 (UV set "map1"): //
// Error: Octane: Error mesh export. Octane render stopped. //
hope fix it
// Warning: Octane: No CUDA devices choosen to render on. Rendering on the second one: GeForce GTX 580 (compute model 2.0) //
// Error: Octane: Error getting UV IDs of object: "pTorusShape1 (UV set "map1"): //
// Error: Octane: Error mesh export. Octane render stopped. //
hope fix it

Please use the stable 2.58p release for job. This is the unstable, test release.renmaxhb wrote:...I can not wait,I have a animation to render!
I already fixed it, will be in next release.renmaxhb wrote:1 ,MESH without UVS can not export and render
I don't understand what you mean...renmaxhb wrote:2'Mesh cannot Edit (not only smooth)when Ipr rendering
Yes, I think I've found the problem... Working on the next version...RickToxik wrote:1) I too have the problem with the "smooth" function on some objects. It's like it messes the normals of the object
Thanks, I will check it.RickToxik wrote:2) I tried to push the instancing as far as I can and it eventually crashes maya. I am not sure if it involves a too large number of instances or an error produced by "instancing an instance". I include 2 crashes .dmp
Well, I have two news, bad and good.RickToxik wrote:2) I tried to push the instancing as far as I can and it eventually crashes maya. I am not sure if it involves a too large number of instances or an error produced by "instancing an instance". I include 2 crashes .dmp

Bad: thanks to your dumps, I see that there is the little problem in Octane engine's mesh object evaluation thread-safety, which can lead to crash in rare cases (I had no these cases so far on my test scenes). So, I will be forced in the next version to disable these multithreaded calls to engine's mesh evaluation function so far...
Good: we have seen how fast it can work.

And given that the Octane engine team is very strong again with all the new and returned professionals, I don't think that it will take a long time to fix it or even make the native multithreaded evaluation inside the engine itself (it is a lot more effective than do it from outside by the means of plugins)...
Great news here 
Just a note a about the display layers: object inside a display layer won't be part of the render.
Cheers
F

Just a note a about the display layers: object inside a display layer won't be part of the render.
Cheers
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go