Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Forums: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Postby jitendra » Wed Jan 14, 2015 8:39 am

jitendra Wed Jan 14, 2015 8:39 am
I have been looking for such script from very long.
Thank you so much "Mithrandir" for making and sharing this amazing script.
Best Regards, Jitendra
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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Postby whersmy » Wed Jan 14, 2015 10:21 am

whersmy Wed Jan 14, 2015 10:21 am
It still crashes for me....what version of octane and ORC`cam are you using jtendra?
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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Postby jitendra » Wed Jan 14, 2015 11:53 am

jitendra Wed Jan 14, 2015 11:53 am
whersmy wrote:It still crashes for me....what version of octane and ORC`cam are you using jtendra?


Hi,
I am using OctaneRender 2.20. And OlReadyCam_v1_21.zip.
Thanks
Best Regards, Jitendra
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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Postby jitendra » Wed Jan 14, 2015 11:56 am

jitendra Wed Jan 14, 2015 11:56 am
Is it possible to create the animation frames for multi-passes (For example, Reflectiona and Refraction Channels? If yes, how? Thanks.
Best Regards, Jitendra
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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Postby Interfaces » Wed Jan 14, 2015 3:38 pm

Interfaces Wed Jan 14, 2015 3:38 pm
it does not work, should execute the file ffmepg.exe
can you give me your way for all the file. (c / program / ......)
thank you (version 2.20 and ORC v1.21)
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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Postby jitendra » Thu Jan 15, 2015 4:10 am

jitendra Thu Jan 15, 2015 4:10 am
Interfaces wrote:it does not work, should execute the file ffmepg.exe
can you give me your way for all the file. (c / program / ......)
thank you (version 2.20 and ORC v1.21)


Hey, I didn't tried the ffmepg.exe, this is because, I usually create movie file in other program.
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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Postby Interfaces » Tue Jan 27, 2015 10:17 am

Interfaces Tue Jan 27, 2015 10:17 am
hi, I do not get to run the script, I found by chance. I use a server (I :) for all file.
the script does not work on server it runs on (C :) only.
I'm glad it works,
would be possible to:
- Add keyboard shortcuts.
- Add del key frame buttons
- To have scripting with the server (I :) or other letters

THANKS

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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Postby Refracty » Tue Feb 17, 2015 2:08 pm

Refracty Tue Feb 17, 2015 2:08 pm
How can I delete keyframes?

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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Postby ssouth » Wed Mar 04, 2015 4:41 am

ssouth Wed Mar 04, 2015 4:41 am
Hi all, I'm trying to use Octane 1.50 with ORC 1.21

getting this error:

ORCerror.jpg


The script crashes when I press [Alt] + [R] to run ORC

Any thoughts?

Thanks,
Steve
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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

Postby ssouth » Thu Mar 26, 2015 10:22 pm

ssouth Thu Mar 26, 2015 10:22 pm
Ok, was able to finally sit down and look at the code... and fixed (at least to my satisfaction) the issue I was having. Seems the render call was defaulting to 4000 samples/pixel but was being told to do just one/pixel...

so I added a couple lines to the code to set the sample/pixel variable.

Here render.lua:

Code: Select all
 373       octane.render.start
 374       {
 375           renderTargetNode = self.targetNode,
 376           maxSamples       = samples,            -- added this line
 377           callback         = self.callback,
 378       }


and here keyframe.lua:

Code: Select all
754    octane.render.start
755    {
756        renderTargetNode = Render.targetNode,
757        maxSamples       = keyframe.samples.slider.value,  -- added this line
758        callback         = Render.callback
759    }
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