Just to nit-pick... I think that the bottles would benifit from a bit of falloff relfection, the fresnel effect.
Search found 16 matches
- Mon Nov 12, 2012 6:02 pm
- Forum: M is for Metaverse Gallery
- Topic: White Kitchen... and bottles of wine !
- Replies: 14
- Views: 6704
Re: White Kitchen... and bottles of wine !
Hey, great work 
Just to nit-pick... I think that the bottles would benifit from a bit of falloff relfection, the fresnel effect.
Just to nit-pick... I think that the bottles would benifit from a bit of falloff relfection, the fresnel effect.
- Mon Nov 12, 2012 3:15 pm
- Forum: Autodesk 3Ds Max
- Topic: Octane for 3dsMax Benchmark?
- Replies: 7
- Views: 3488
Re: Octane for 3dsMax Benchmark?
I don`t have a benchmark, but I can safely say that the current version for Kepler runs a hell of a lot faster than the previous one.
- Mon Nov 12, 2012 8:46 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 RC2[Test]
- Replies: 125
- Views: 59446
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Hey Karba, thanks a lot... I did download it a few days ago.. but it did not work, I guess you updated it recently
my browser downloaded it as a duplicate as well... but I still gave it a shot and now it works.. thanks again!
- Sun Nov 11, 2012 11:41 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 RC2[Test]
- Replies: 125
- Views: 59446
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Actually nothing... just the surface, as you can see in my screenshot.
Also, If I try to create a new octane material, be it diffuse, glossy etc, max crashes. If I open scenes with octane materials in them, max crashes if I try to generate a material preview.
Also, If I try to create a new octane material, be it diffuse, glossy etc, max crashes. If I open scenes with octane materials in them, max crashes if I try to generate a material preview.
- Sun Nov 11, 2012 11:25 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 RC2[Test]
- Replies: 125
- Views: 59446
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Yes, standalone works quite well, I tried it by importing one obj.
- Sun Nov 11, 2012 10:58 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 RC2[Test]
- Replies: 125
- Views: 59446
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Yes, of course, with both, one on and one off, and vice versa.
- Sun Nov 11, 2012 10:50 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 RC2[Test]
- Replies: 125
- Views: 59446
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
When I pick Octane as my renderer, I always see them Disabled, like the attachment.
- Sun Nov 11, 2012 9:16 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 RC2[Test]
- Replies: 125
- Views: 59446
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
I`m using Version 306.97 (Graphics driver) and I went to Help - > System Information -> Components and my NVCUDA.DLL is 5.0.1 driver...
I tested it again right now.. Octane starts with my gpus distabled every time I start it(as a side note).
I tested it again right now.. Octane starts with my gpus distabled every time I start it(as a side note).
- Sun Nov 11, 2012 4:39 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 RC2[Test]
- Replies: 125
- Views: 59446
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Hey,
I can`t run kepler on this build... should I use the old one?
Thanks for helping..
Alex
I can`t run kepler on this build... should I use the old one?
Thanks for helping..
Alex
- Thu Nov 08, 2012 3:56 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 RC2[Test]
- Replies: 125
- Views: 59446
Re: OctaneRender® for 3ds max® v1.0 RC2[Test]
Hallo! After updating octane to the latest version, then updating the 3ds max plug-in as well, it won`t work.. I`m using the dreaded kepler(1x690) driver version 306.97(should be latest) and windows 7 x64. Is it something I`m doing wrong or is there still a "special" plugin for the kepler users ...