OctaneRender® for 3ds max® v1.0 RC2[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 RC2.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • speed issue with big scale scenes.
  • MultiScatter crash.
  • Slow instancing geometry export.
  • Incorrect texture statistic.
  • Unable to set aperture to 0.
  • Material preview doesn't work while main render paused
NEW FEATURES SINCE LAST RELEASE:
  • Caustic Blur affects SSS.
  • Phase function node for scatter node.

This version requires video driver 301.42 or higher.

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... .0_RC2.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... .0_RC2.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... .0_RC2.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... .0_RC2.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.
Attachments
UnderWater2.jpg
User avatar
bicket
Licensed Customer
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
Contact:

Great
Thanks Karba, i'll test it just now.

aperture to 0 is exactly was I expected :D with matte/shadow and specular/alpha :(
Last edited by bicket on Thu Nov 01, 2012 11:52 pm, edited 1 time in total.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2507
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

I do not understand how to create volumetric light?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
freelancah
Licensed Customer
Posts: 16
Joined: Fri Mar 23, 2012 4:39 am

Nice to see an update! I'l check if my radeon-nvidia combo issue still exists with this version!
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2507
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

Please give the settings of water?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
freelancah
Licensed Customer
Posts: 16
Joined: Fri Mar 23, 2012 4:39 am

I was able to replicate the issue that I described to you before. Here's a screenshot
Attachments
Screen.jpg
3rdeye
Licensed Customer
Posts: 328
Joined: Tue Aug 24, 2010 11:15 pm
Location: India
Contact:

hey thx karba !!
ahhhchuen
Licensed Customer
Posts: 28
Joined: Sun Sep 18, 2011 12:14 pm

Hi Karba,

Thank you for the update.

I tested the convert material button in Octane for a Max file with linked Revit model (1 entity per file, so max generated multi-material consisted of Autodesk materials), but didn't work, is it possible to implement it?

It would be a time-killer for many BIMers.

Ahhhchuen
User avatar
mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

3.0.3 vs RC2
first comparison test:

RC2 wins! 8-)
-better quality
-better rendering speed
Attachments
RC2 - 8 min 29 sec<br />2000 passes
RC2 - 8 min 29 sec
2000 passes
3.0.3 - 8 min 40 sec<br />2000 passes
3.0.3 - 8 min 40 sec
2000 passes
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

different test results here. maybe because of direct light kernel.
made a short test in preparation to an animation. same scene same settings. direct light kernel with AO.
rc2 vs. beta 3.03
rc2 vs. beta 3.03
hotpixels?
second question: direct light kernel is the way to go for an interior animation like this NOT concerning buying another 10 gpus?
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
Post Reply

Return to “Autodesk 3Ds Max”