[Sell] Caustic Breakdown on glossy cyan floor in real life

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

Hello, guys. :)

---> IMPORTANT: before your buy, check my new signature (bottom of my any message) for learn my learning/tips. ;)

-- NOTE: I suspend to upload any new project (ORBX, Blender or...) until 10th rendered image sold because I sold only 1st rendered image until the moment --

---------------

// This scene was created by Spenser Clark //
(I've replaced light source from virtual/hidden to physical/real for eliminate totally various wrong caustics
due to do not exist any second nor other light. ;) )


-- on the glossy cyan floor@roughness of 0.15 --


The image with 2M-polygon for color plastic cubes at the dot quad light source on the glossy cyan floor@roughness of 0.15 is rendered by my GeForce RTX 4090 using OctaneRender Standalone 2025.2.1:
This image (screenshot) is free with denoiser but it's downscaled to 2000x1125 and has soft caustics at 15x bigger size then dot light source. --But if you are interested HARD caustics, buy it - check the PRICE below.--

-Rendered view- (free but soft caustics):
Caustic Breakdown at 15x bigger area then artificial light original size - 20k spp during 16min.jpg
-Wireframe view-:
wireframe.jpg

-Screen, render and image settings-:
- Resolution screen: 6000x3375
- Render kernals: path tracing (PT) for variable caustics and for reflected+refracted lights and photon tracing (PHT)@radius 3.7e-4,@max GI,@photon samples 4 for fixed caustics
- Number of samples per pixel:
-at PT - 3M during 262h02min**
-at PHT - ~2700 during 27min
- Depthes ray: 40-diffuse and 60-specular
- Render time: 262h29min
- Format images: PNG and uncompressed EXR (exposure 2.5)

-> PRICE of 1 normal free-denoised rendered image with free all separate picked regions included: US$25 for HARD caustics from dot quad light source (ORIGINAL size as 0.05 x 0.035 dimensions) and for get full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan. ;)

-> You want to downscale any non-denoiser image to 2000x1125 (or to 3000x1688) for reduce noises. :)


** - I need PT kernel for extra-region of right bottom due to some wrong colors at PHT kernel:
see - viewtopic.php?p=442503#p442503


Best regards. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
Post Reply

Return to “M is for Metaverse Gallery”