---> IMPORTANT: before your buy, check my new signature (bottom of my any message) for learn my learning/tips.
-- NOTE: I suspend to upload any new project (ORBX, Blender or...) until 10th rendered image sold because I sold only 1st rendered image until the moment --
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// This scene was created by Spenser Clark //
(I've replaced light source from virtual/hidden to physical/real for eliminate totally various wrong caustics
due to do not exist any second nor other light.
-- on the glossy cyan floor@roughness of 0.15 --
The image with 2M-polygon for color plastic cubes at the dot quad light source on the glossy cyan floor@roughness of 0.15 is rendered by my GeForce RTX 4090 using OctaneRender Standalone 2025.2.1:
This image (screenshot) is free with denoiser but it's downscaled to 2000x1125 and has soft caustics at 15x bigger size then dot light source. --But if you are interested HARD caustics, buy it - check the PRICE below.--
-Rendered view- (free but soft caustics): -Wireframe view-:
-Screen, render and image settings-:
- Resolution screen: 6000x3375
- Render kernals: path tracing (PT) for variable caustics and for reflected+refracted lights and photon tracing (PHT)@radius 3.7e-4,@max GI,@photon samples 4 for fixed caustics
- Number of samples per pixel:
-at PT - 3M during 262h02min**
-at PHT - ~2700 during 27min
- Depthes ray: 40-diffuse and 60-specular
- Render time: 262h29min
- Format images: PNG and uncompressed EXR (exposure 2.5)
-> PRICE of 1 normal free-denoised rendered image with free all separate picked regions included: US$25 for HARD caustics from dot quad light source (ORIGINAL size as 0.05 x 0.035 dimensions) and for get full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan.
-> You want to downscale any non-denoiser image to 2000x1125 (or to 3000x1688) for reduce noises.
** - I need PT kernel for extra-region of right bottom due to some wrong colors at PHT kernel:
see - viewtopic.php?p=442503#p442503
Best regards.
