Chaos Texture usage and performance issues

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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dopelessdesign
Licensed Customer
Posts: 6
Joined: Thu Oct 03, 2024 8:05 am

Hi everyone,

I’ve been experimenting with the Chaos Texture node and ran into a problem. I’m using several Chaos Texture nodes with identical settings to drive multiple bitmap maps for a material (around 6 maps per material). However, when I add multiple such materials into a scene, the render slows down dramatically or the Octane Server even crashes.

Did I understand correctly that the Chaos Texture can only be used this way — directly connected to each map — and that there’s no option to generate a reusable projection once and then apply it across different maps?

Thanks in advance for any clarification or best practices
Screenshot 2025-11-25 124815.png
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