Hi everyone,
I’ve been experimenting with the Chaos Texture node and ran into a problem. I’m using several Chaos Texture nodes with identical settings to drive multiple bitmap maps for a material (around 6 maps per material). However, when I add multiple such materials into a scene, the render slows down dramatically or the Octane Server even crashes.
Did I understand correctly that the Chaos Texture can only be used this way — directly connected to each map — and that there’s no option to generate a reusable projection once and then apply it across different maps?
Thanks in advance for any clarification or best practices
Chaos Texture usage and performance issues
- linograndiotoy

- Posts: 1392
- Joined: Thu Feb 01, 2018 7:10 pm
Can you please share a scene we can use for debugging?
Thanks!
Thanks!
- dopelessdesign

- Posts: 7
- Joined: Thu Oct 03, 2024 8:05 am
I can share a material setup that is causing problems (I cannot share the full scene because of NDA). In that scene, I’m using this exact setup for three or four different materials with different textures, and whenever I switch to Chaos textures, the issues start to appear