Hi everyone,
I’ve been experimenting with the Chaos Texture node and ran into a problem. I’m using several Chaos Texture nodes with identical settings to drive multiple bitmap maps for a material (around 6 maps per material). However, when I add multiple such materials into a scene, the render slows down dramatically or the Octane Server even crashes.
Did I understand correctly that the Chaos Texture can only be used this way — directly connected to each map — and that there’s no option to generate a reusable projection once and then apply it across different maps?
Thanks in advance for any clarification or best practices
