/// Two yellow diamond's types (Standard - 2014 and Brilllant - added by Blender) on glossy ground@roughness of 0.01 /// <3

2 rendered and DENOISED images using Path Tracing* kernel without "caustic blur" by OctaneRender Standalone 2024.1.1 with a GeForce RTX 4090 GPU.
-Yellow standard diamond (since 2014

Resolution screen: 6000x5000 but downscaled to 1500x1250
Depthes ray: 50-diffuse and 100-specular
Samples per pixel: 25k
Render time: 2h10min
-Yellow brillant diamond (added by Blender) at 10x sun size: -Screen, render and image settings-:
Resolution screen: 5760x3240 but downscaled to 1440x810
Depthes ray: 50-diffuse and 100-specular
Samples per pixel: 50k
Render time: 2h26min
-Format images for all images since today as new year holiday's day


---> If you request to get full resolution screen with non-denoise + denoise and PNG and/or EXR formats, choose maximum 1 free rendered image. If you want restant 1 or more images, you pay US$1 for each.
* - due to able to render reflected+refracted lights and variable caustics. Learn - HERE.

Free project about Brillant diamond (not Standard): one ORBX only but sorry for forget Blender file and for *same* camera settings of Standard diamond.


-> Download <-
Best regards.
