OctaneRender® 2024.1.1

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

Hi all,

This is a bug-fix release for 2024.1. Thanks again to all those who reported issues, and sent us feedback.

Important notes
  • The minimum NVIDIA driver version required is 522.
  • The GPU version of Open Image Denoise is supported on CUDA compute model 7 (Volta) and later. The CPU version is used on machines with older models, and on macOS.
  • The minimum version of macOS required is 14.5.
Changes since 2024.1

Fixes
  • Fixed gizmo move tool in local mode.
  • Fixed progress bar not getting removed from the status bar after loading a saved render state in the Standalone.
  • Fixed issue causing scenes older than 2023.1 to have the light pass mask on environment medium enabled for the extra light passes introduced in more recent versions.
  • Fixed issue causing cudNN downloads to fail.
  • Fixed crash that occurred when the denoising operation was cancelled.
  • Fixed crash loading some scenes with volumetric data.
  • Fixed a deadlock happening potentially during scene updates.
  • Fixed crash on macOS when double clicking an orbx/ocs.
  • Fixed crash trying when trying to load a scene during another load.
  • Fixed bump mapping when using an orthographic camera.
  • Fixed possible crash on shutting down Octane on Windows.
  • Fixed regression introduced by a prior fix to avoid double highlights by introducing a compatibility mode.
Downloads

OctaneRender Studio+ 2024.1.1 Standalone for Windows (installer)
OctaneRender Studio+ 2024.1.1 Standalone for Windows (ZIP archive)
OctaneRender Studio+ 2024.1.1 Standalone for Linux

OctaneRender 2024.1.1 Standalone for macOS

OctaneRender Studio+ 2024.1.1 Node for Windows (installer)
OctaneRender Studio+ 2024.1.1 Node for Windows (ZIP archive)
OctaneRender Studio+ 2024.1.1 Node for Linux

Happy rendering
Your OTOY team
J.C
Licensed Customer
Posts: 1849
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Hi, thanks for the release.

Any info when my reported bugs will be solved especially autoscale temperature in volume medium, which has been there for a long time?
viewtopic.php?f=23&t=83529
viewtopic.php?f=23&t=83530
viewtopic.php?f=23&t=84005
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chocbot
Licensed Customer
Posts: 73
Joined: Sun Apr 17, 2016 3:03 pm

Hi,

I posted following bug a while ago in the Houdini-release. Ricky should have reported it to you, since it seems to be a standalone bug. Just checking in here, if there's any update on this.

To recap - it's a bug with analytic lights, which don't work properly. Sometimes some of them get brighter and weirdly washded out as I change another analytic light.
In my example scene there are two analytic lights, when I render them separately it looks as it should be but when both are on at the same time the right one starts to look strange.
analyticBug_both.png
analyticBug_leftLight.png
analyticBug_rightLight.png
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chocbot
Licensed Customer
Posts: 73
Joined: Sun Apr 17, 2016 3:03 pm

Oh and another thing I noticed:
When using the color to UVW projection it doesn't work for bump mapping. But what I found is that it does work with normal maps, so I guess it's a bug and not a limitation, right?
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

chocbot wrote:Oh and another thing I noticed:
When using the color to UVW projection it doesn't work for bump mapping. But what I found is that it does work with normal maps, so I guess it's a bug and not a limitation, right?
Hey chocbot,

That color to UVW issue seems to have been fixed for the next release afaik, that bug affects the current standalone 2024.1

As for the other issue, it had been logged although can't give you an eta on it.
chocbot
Licensed Customer
Posts: 73
Joined: Sun Apr 17, 2016 3:03 pm

Alright, thanks for the info!
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pxlntwrk
Licensed Customer
Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
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Do you have any news to give us on Brigade, your real-time system, announced 10 years ago?
:::::::::::::::::
pxlntwrk.net
lavrenovlad
Licensed Customer
Posts: 123
Joined: Fri Mar 29, 2019 7:11 pm

pxlntwrk wrote:Do you have any news to give us on Brigade, your real-time system, announced 10 years ago?
Just forget about it, they are not gonna release it because they will lose RNDR customers.
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nuno1980
Licensed Customer
Posts: 781
Joined: Sat Dec 18, 2010 10:04 pm

Hello. I got OR Studio+ yesterday! :D But... the render state loaded is wrong because see:
Save and load render state - test.jpg
The incorrect load render state will be fixed in next version... ;)
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john_otoy
OctaneRender Team
Posts: 245
Joined: Tue Aug 10, 2021 9:38 pm

OctaneRender 2024.1.2 has been released: viewtopic.php?f=24&t=84359
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