multiple colors on effector
Moderators: ChrisHekman, aoktar
- Riot_Creative
- Posts: 2
- Joined: Fri Oct 19, 2018 7:26 am
Hi,
please have a look at here, you don't need a composite material , you can use Fields to assign the color you want:
viewtopic.php?f=51&t=81807&p=425423&hil ... or#p425423
ciao,
Beppe
please have a look at here, you don't need a composite material , you can use Fields to assign the color you want:
viewtopic.php?f=51&t=81807&p=425423&hil ... or#p425423
ciao,
Beppe
- Riot_Creative
- Posts: 2
- Joined: Fri Oct 19, 2018 7:26 am
hi bepeg4d,
thanks for the tip and reply. Im not sure am I doing it right. I want to achieve having multiple effector/filed driving 1 single color on a cloner. Each circle area represent 1 color each instead of random color
I have attached my c4d file
thanks for the tip and reply. Im not sure am I doing it right. I want to achieve having multiple effector/filed driving 1 single color on a cloner. Each circle area represent 1 color each instead of random color
I have attached my c4d file
- Attachments
-
- test c.zip
- (214.87 KiB) Downloaded 35 times
Hi,
you need to use an Instance Color node in the material, and assign the Cloner as Color Source: ciao,
Beppe
you need to use an Instance Color node in the material, and assign the Cloner as Color Source: ciao,
Beppe