multiple colors on effector

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Riot_Creative
Licensed Customer
Posts: 2
Joined: Fri Oct 19, 2018 7:26 am

hi, how do I achieve different colors on the effector in octane? I have a cloner of squares being driven by different type of effectors, I tried to use the color shader into the composite material. is there a way to specific which effectors is tied to the color shader?
Attachments
colors.png
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bepeg4d
Octane Guru
Posts: 10360
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
please have a look at here, you don't need a composite material , you can use Fields to assign the color you want:
viewtopic.php?f=51&t=81807&p=425423&hil ... or#p425423

ciao,
Beppe
Riot_Creative
Licensed Customer
Posts: 2
Joined: Fri Oct 19, 2018 7:26 am

hi bepeg4d,

thanks for the tip and reply. Im not sure am I doing it right. I want to achieve having multiple effector/filed driving 1 single color on a cloner.
Screenshot 2024-02-14 163530.png
Each circle area represent 1 color each instead of random color

I have attached my c4d file
Attachments
test c.zip
(214.87 KiB) Downloaded 35 times
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bepeg4d
Octane Guru
Posts: 10360
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
you need to use an Instance Color node in the material, and assign the Cloner as Color Source:
IMG_1113.jpeg
test c_b.zip
(206.52 KiB) Downloaded 37 times
ciao,
Beppe
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