Rendering artifacts

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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lamerehic
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I am rendering a 100m square displaced plane with a universal node and a pbr texture.
I a metting triangle artifacts on rendering.
Cant find from what it comes from.
Any clues?
artifacts.jpg
lamerehic
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I tried to change the ray epsilon value up or down, but i cannot get rid of the littles triangles... In lower values i get more and bigger ones.. but in Higher values, it does not change a thing, Seems that i cannot have a better result than what i got...
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juanjgon
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Try to use the vertex displacement node to check if it helps.

Thanks,
-Juanjo
lamerehic
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When i unplug the normal map everything looks ok, so i think the normalmap is the problem. but in LW native it works fine.. :shock:
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juanjgon
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Hmm, I'm not sure if the displacement and normal maps can work at the same time, or if in fact this makes sense.

Thanks,
-Juanjo
lamerehic
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image_2021-06-10_095720.png
In fact, i created a displaced plane and saved transform the object.
I only got a bump and a normal map
cf screenshot
lamerehic
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And here the render target
image_2021-06-10_095914.png
dmodric
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Try not to use normal and bump maps at the same time. I have noticed some artifacts when using both.
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Lewis
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Where is Displacement in that screengrab? I don't see it connected ? Only Bump and Normal ?
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lamerehic
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Lewis wrote:Where is Displacement in that screengrab? I don't see it connected ? Only Bump and Normal ?
As i said, i did a "save transformed object" in order to have/see the real geometry in orthographics views
dmodric wrote:Try not to use normal and bump maps at the same time. I have noticed some artifacts when using both.
Thanks for the tip, i Will try to remove one of the both normal/bump map and see if it's ok .
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