I am rendering a 100m square displaced plane with a universal node and a pbr texture.
I a metting triangle artifacts on rendering.
Cant find from what it comes from.
Any clues?
Rendering artifacts
Moderator: juanjgon
I tried to change the ray epsilon value up or down, but i cannot get rid of the littles triangles... In lower values i get more and bigger ones.. but in Higher values, it does not change a thing, Seems that i cannot have a better result than what i got...
Where is Displacement in that screengrab? I don't see it connected ? Only Bump and Normal ?
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
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RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
As i said, i did a "save transformed object" in order to have/see the real geometry in orthographics viewsLewis wrote:Where is Displacement in that screengrab? I don't see it connected ? Only Bump and Normal ?
Thanks for the tip, i Will try to remove one of the both normal/bump map and see if it's ok .dmodric wrote:Try not to use normal and bump maps at the same time. I have noticed some artifacts when using both.