I am rendering a 100m square displaced plane with a universal node and a pbr texture.
I a metting triangle artifacts on rendering.
Cant find from what it comes from.
Any clues?
Moderator: juanjgon
Lewis wrote:Where is Displacement in that screengrab? I don't see it connected ? Only Bump and Normal ?
dmodric wrote:Try not to use normal and bump maps at the same time. I have noticed some artifacts when using both.
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