Hi!
I'm trying to achieve this look inside octane for C4D
This is real life footage from GMunk, but i'm wondering if I can achieve the same effects in Octane,
I've already tried multiple things but the lasers don't seem to bounce around in my object
If anyone has some tips or tutorials that would be great, thanks!
Lasers bouncing in glass object
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hello,
The vimeo video is showing a real video footage but I suppose you are already aware of that.
This is a very difficult scenario for any uni-direction PT renderer, including Octane. As a pointer/starting point, there are a few elements required, such as (non exhaustive list):
• An appropriate mesh topology, thickness, etc. Modeling is key in such scenarios.
• Non-clamping/limiting render settings, exaggeratedly lowering "GI clamping" or the 2-3 depths parameters, for instance, would limit the renderer for properly tracing rays and letting them "bounce".
• Light "energy", since using strong enough light values make a difference in terms of "energy" and so, bounces, caustics, etc.
• PMC would likely be the appropriate kernel for complex light transportation scenarios, but does not support all features as the PT Kernel does.
The vimeo video is showing a real video footage but I suppose you are already aware of that.
This is a very difficult scenario for any uni-direction PT renderer, including Octane. As a pointer/starting point, there are a few elements required, such as (non exhaustive list):
• An appropriate mesh topology, thickness, etc. Modeling is key in such scenarios.
• Non-clamping/limiting render settings, exaggeratedly lowering "GI clamping" or the 2-3 depths parameters, for instance, would limit the renderer for properly tracing rays and letting them "bounce".
• Light "energy", since using strong enough light values make a difference in terms of "energy" and so, bounces, caustics, etc.
• PMC would likely be the appropriate kernel for complex light transportation scenarios, but does not support all features as the PT Kernel does.
Excellent news!! -> New photon tracer kernel for easily appear quick caustics from lasers or light points/dots!!
But you need to subscribe Octane Render (OR) Studio for access OR 2022.1 XB0 or newer (later XB or RC or release final) version. Or you wait for new OR 2022.x demo until january or feburary 2022. 


NOTE: I'm sorry for bad english due to mute 
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i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
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SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"
