Hi guys,
I'm new to use Octane Render for Modo and I tried to make a material using falloff to change a diffuse color for example, but it doesn't work with Octane Render.
Does anyone know how to make this kind of material?
Thanks.
Taiki Mitsuishi
Make complex material using falloff
Moderator: face_off
- TaikiMitsuishi
- Posts: 4
- Joined: Mon Jun 03, 2019 1:16 am
Do not use the consant shader that is not recognized by octane.
Rather use two RGBcolor and mix them with either a procedural texture of Octane, a grayscale image, or a weight map
[img]
https://image.noelshack.com/fichiers/20 ... -37-19.png
[/img]
Rather use two RGBcolor and mix them with either a procedural texture of Octane, a grayscale image, or a weight map
[img]
https://image.noelshack.com/fichiers/20 ... -37-19.png
[/img]
Unfortunately it's not possible for Octane to use shader tree falloffs/texture locators in this way.
We can emulate the look with Octane nodes and some modo rigging, but it's a little complicated.
There's probably a few different ways to do it. I'm attaching a scene for you to study.
We can emulate the look with Octane nodes and some modo rigging, but it's a little complicated.
There's probably a few different ways to do it. I'm attaching a scene for you to study.
- Attachments
-
- emulate_color_falloff.zip
- (11.64 KiB) Downloaded 188 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- TaikiMitsuishi
- Posts: 4
- Joined: Mon Jun 03, 2019 1:16 am
Hi, funk and francois,
thanks for the reply and funk I really thank you!!
this is so nice!!
I appreciate you guys
thanks for the reply and funk I really thank you!!
this is so nice!!
I appreciate you guys
