Make complex material using falloff

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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TaikiMitsuishi
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Posts: 4
Joined: Mon Jun 03, 2019 1:16 am

Hi guys,

I'm new to use Octane Render for Modo and I tried to make a material using falloff to change a diffuse color for example, but it doesn't work with Octane Render.

Does anyone know how to make this kind of material?

Thanks.

Taiki Mitsuishi
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With Octane Render
With Octane Render
Modo default render
Modo default render
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francois
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Joined: Tue Dec 11, 2018 12:12 pm

Do not use the consant shader that is not recognized by octane.
Rather use two RGBcolor and mix them with either a procedural texture of Octane, a grayscale image, or a weight map
[img]
https://image.noelshack.com/fichiers/20 ... -37-19.png
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funk
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Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Unfortunately it's not possible for Octane to use shader tree falloffs/texture locators in this way.

We can emulate the look with Octane nodes and some modo rigging, but it's a little complicated.

There's probably a few different ways to do it. I'm attaching a scene for you to study.
emulate_falloff.jpg
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emulate_color_falloff.zip
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Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
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francois
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Joined: Tue Dec 11, 2018 12:12 pm

it's very clever as a solution.
Thank you for sharing
TaikiMitsuishi
Licensed Customer
Posts: 4
Joined: Mon Jun 03, 2019 1:16 am

Hi, funk and francois,

thanks for the reply and funk I really thank you!!
this is so nice!!

I appreciate you guys :)
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