octane scatter driven by maps

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi guys,

i am trying to use scatterer with dirt to drive the position of the instances.
dirt goes through colour correction a mix map.

i thought i might copy it into the shader under parameters. cant seem to find a way.

i hope someone can help me.
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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
you can use a c4d AO shader to obtain a baked map:
0D9AAAE4-F2EF-4E8B-A158-C094F025AAD6.jpeg
and then use the map to scale/distribute the clones:
7FF9D095-58EA-402C-B8AC-31B2659B70F6.jpeg
ciao Beppe
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

fantastic,

i was trying to bake from octane, did not know how the c4d tag worked.

thanks beppe.
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