hi guys,
i am trying to use scatterer with dirt to drive the position of the instances.
dirt goes through colour correction a mix map.
i thought i might copy it into the shader under parameters. cant seem to find a way.
i hope someone can help me.
octane scatter driven by maps
Moderators: ChrisHekman, aoktar
Hi,
you can use a c4d AO shader to obtain a baked map: and then use the map to scale/distribute the clones: ciao Beppe
you can use a c4d AO shader to obtain a baked map: and then use the map to scale/distribute the clones: ciao Beppe