Camera Projection Mapping/Alphas Not Working

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
Adept
Licensed Customer
Posts: 17
Joined: Mon May 01, 2017 1:22 am

Hi! I am trying to project an alpha texture onto an object using a camera. In the viewport all works fine, however in Octane, it renders as if I had the material tag set to UV projection. How can I fix this? I have also had some issues where the entire object becomes invisible due to the alpha channel. How can I project any alpha map onto my object in Octane? (P.S., the alpha material is a diffuse mat with the alpha shader in the opacity input)
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Could mind to put a sample scene here?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Adept
Licensed Customer
Posts: 17
Joined: Mon May 01, 2017 1:22 am

aoktar wrote:Could mind to put a sample scene here?
Yes, here it is :) I am trying to project the blood image onto the wall as well as the person... It works just fine on the cube and ground plane I have, but goes all wacko on the geometry of the wall and character. Thanks
Attachments
Octane Projection Issue.zip
(82.26 MiB) Downloaded 218 times
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

You should use "world coordinate" for cameramapping with this way. see image
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Adept
Licensed Customer
Posts: 17
Joined: Mon May 01, 2017 1:22 am

aoktar wrote:You should use "world coordinate" for cameramapping with this way. see image
Ahah! That fixed it completely. Thanks so much!
Post Reply

Return to “Maxon Cinema 4D”