Hello guys,
I have this scene,
https://www.flickr.com/photos/149043467 ... res/89r45F
16000 path tracing samples, but, super bad noise!
i use light + hdr
how to solve?
bad noise in render, help please!!!!
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
"Super"!?? but little noises. lol
Change to PMC kernel for solve.
But may get longer time, sorry.
Change to PMC kernel for solve.

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- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi, yes PMC help for indoor render.
Set diffuse/specular depth to 6 or lower, check coherent ratio 0.5 need a few hundred sample to clean but render much faster.
Remove the wall in back of the camera or add a big mesh emitter with low value to get more light in the room.
Such an image should be noise free in 2-3000 samples or something is wrong with material/light setup.
Cheers, mib
Set diffuse/specular depth to 6 or lower, check coherent ratio 0.5 need a few hundred sample to clean but render much faster.
Remove the wall in back of the camera or add a big mesh emitter with low value to get more light in the room.
Such an image should be noise free in 2-3000 samples or something is wrong with material/light setup.
Cheers, mib
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- blackshore
- Posts: 117
- Joined: Wed Jul 31, 2013 6:22 pm
Try to increase the samples on light and render settings for specular and diffuse.Matteo3d wrote:Hello guys,
I have this scene,
https://www.flickr.com/photos/149043467 ... res/89r45F
16000 path tracing samples, but, super bad noise!
i use light + hdr
how to solve?
Octane is not 100% unbiased, it uses probabilistic methods for all kernel modes.