If you use Cycles, you can go into the Texture Panel and animate a UV-map's XYZ values - but that panel doesn't know anything about Octane.
So is there another way to animate transformations of a UV-map?
I've experimented with the Octane Full Transform node and other Octane nodes, but I can't find a way to make this work...
Can UV-maps be animated? (E.g. can the offset be animated?)
- justavisitor
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- regionfive
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You can either animate the Octane Transform node to have general access within the shader tree, or you directly animate the uv layout with the animall add on.
The increments in the transform node need to be right. try to stay between 0 and 1.
The increments in the transform node need to be right. try to stay between 0 and 1.
Transforming the texture is easy. Use the transform node in the node editor. It works for both image maps and procedural.
The trick for image maps is to UV unwrap the object otherwise the map will not share the coordinate space.
What baffles me is the why can't procedural textures share the object space. Doesn't matter if you unwrap the object or not. The textures
have their own space and you can't lock it to the surface.
Anyone have a solution for that?
Thanks
James
The trick for image maps is to UV unwrap the object otherwise the map will not share the coordinate space.
What baffles me is the why can't procedural textures share the object space. Doesn't matter if you unwrap the object or not. The textures
have their own space and you can't lock it to the surface.
Anyone have a solution for that?
Thanks
James
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
+1kraken wrote:What baffles me is the why can't procedural textures share the object space. Doesn't matter if you unwrap the object or not. The textures have their own space and you can't lock it to the surface.
I have run into this as well in Octane Blender (though I was using a more complex object - a spline with a morph).
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3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Kudos Aufwind!!!!
Oddly I did UV Unwrap, but I forgot to save the map. That's why I was having so much trouble. Note to self: SAVE the map.
Cheers,
James
Oddly I did UV Unwrap, but I forgot to save the map. That's why I was having so much trouble. Note to self: SAVE the map.
Cheers,
James
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS