Can UV-maps be animated? (E.g. can the offset be animated?)

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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justavisitor
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If you use Cycles, you can go into the Texture Panel and animate a UV-map's XYZ values - but that panel doesn't know anything about Octane.

So is there another way to animate transformations of a UV-map?

I've experimented with the Octane Full Transform node and other Octane nodes, but I can't find a way to make this work...
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regionfive
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You can either animate the Octane Transform node to have general access within the shader tree, or you directly animate the uv layout with the animall add on.
The increments in the transform node need to be right. try to stay between 0 and 1.
kraken
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Transforming the texture is easy. Use the transform node in the node editor. It works for both image maps and procedural.
The trick for image maps is to UV unwrap the object otherwise the map will not share the coordinate space.

What baffles me is the why can't procedural textures share the object space. Doesn't matter if you unwrap the object or not. The textures
have their own space and you can't lock it to the surface.

Anyone have a solution for that?

Thanks
James
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pegot
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kraken wrote:What baffles me is the why can't procedural textures share the object space. Doesn't matter if you unwrap the object or not. The textures have their own space and you can't lock it to the surface.
+1
I have run into this as well in Octane Blender (though I was using a more complex object - a spline with a morph).
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aufwind
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hi,

it works. You have to unwrap the object. Make sure you have the 'uvw projection node' plugged into the projection pin of the procedural texture.
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kraken
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Kudos Aufwind!!!!

Oddly I did UV Unwrap, but I forgot to save the map. That's why I was having so much trouble. Note to self: SAVE the map.
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Cheers,
James
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