demo questions and v3

A public forum for discussing and asking questions about the demo version of Octane Render.
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crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi,

first of all greetings to the forum members and developers.
i am writing here because i do not have access to max plugin area and the support is not answering my questions.
will try and keep it short.

- is there any speed difference between V2. and V3? what is to be expected for those coming from using v2 in terms of performance?

- how is volumetric stuff handled within max?
phoenix fd has a openvdb loader which i intend to use. will this work or will there be a otoy loader for volumes?

- displacement and bump material do not work together in the trial version, not even with the mix material fix. will this be amended in v3?

- i have read that max 2017 plugin will come in the days following the release. any concrete info when we might use it?

- will there be substances support?

- rendertime subdivision is ignored on my end. is this normal?

i want to pull the trigger on the license but am honestly weary about some aspects and would like to make sure what i am buying into.
now i have to say that octane blew me away both by speed and quality but i wasted far to much money on renderers tbh.

thanks
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nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

Few day after may 15th, we'll see the difference of performance between v2 and v3. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

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32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

It should be faster in most scenes. That has been the general consensus from our own testing and user feedback so far.
krky23
Licensed Customer
Posts: 16
Joined: Mon Jan 18, 2016 10:18 am

Hi every1!

i was also wondering where is demo v3? only web demo ?

ergards,
m.
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