OctaneRender™ Standalone 2.17

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

This is the second maintenance update of the stable 2.1 branch.

Changes since version 2.16:
  • Fixed render reset when a render region is applied to an animated scene.
  • Fixed camera reset command for panoramic camera nodes.
  • Fixed polygon side texture that was broken, when a bump or normal map is used (see http://render.otoy.com/forum/viewtopic. ... 18#p216818).
  • Fixed random colour texture node when used in an emitter.
  • Brought the option back to the pass save dialog, which allows you save passes as tonemapped .exr files.
  • Fixed incorrect update of render passes while rendering is paused.
  • Improved machine identification on Windows XP.
  • When a scene node graph (Alembic) is deleted and the corresponding file is not used anywhere else anymore, the file will not be unlocked.
  • Fixed crash when loading the animation of a mesh with object IDs and with non-constant topology from an Alembic file.
  • Fixed a couple more crashes during loading of Alembic files, which were reported on the forum.
  • Fixed numeric fields of the color picker on Mac OSX.
  • Fixed incorrect undo when a node is created via the node graph editor.
  • If a material map or object layer map node is connected to a geometry node other than a mesh node, all dynamic input pins are removed.
  • Fixed scan of Lua script headers that don't have the header starting directly in line 1.
  • Fixed frame numbering in the render animation script when only a subset of the frames is rendered (see http://render.otoy.com/forum/viewtopic. ... 80#p218780).
  • Fixed crash when a scripted node graph tries to access the scene root graph, while loading the project.
  • Creating a node via a Lua script will give the node its default name if no name is specified.
  • Fixed the problem in network rendering that saving an HDR image can block the slave too long and the daemon kills the process (http://render.otoy.com/forum/viewtopic. ... 22#p218822).
  • Fixed a crash in the net render slave that occurred sometimes when render passes are used.
  • Fixed a crash that occurred sometimes when you stop a daemon via CTRL-C while the slave is running.
Downloads:

Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher. On Mac OSX you will need a CUDA driver of version 6.5 or higher (see http://www.nvidia.com/object/mac-driver-archive.html). The minimum supported version of Mac OS is 10.7.

Windows
- 32-bit commercial version (installer)
- 64-bit commercial version (installer)
- 32-bit commercial version (ZIP archive)
- 64-bit commercial version (ZIP archive)
- 32-bit demo version (installer)
- 64-bit demo version (installer)
- 32-bit demo version (ZIP archive)
- 64-bit demo version (ZIP archive)

Mac OS X
- 64-bit commercial version (DMG image)
- 64-bit demo version (DMG image)

Linux
- 64-bit commercial version (ZIP archive)
- 64-bit demo version (ZIP archive)

Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Hi, posted a question in OCTANE DEMO board index. Could you check that? Isnt showing lights turned on.. ..?!?
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

rodrigotrovao wrote:Hi, posted a question in OCTANE DEMO board index. Could you check that? Isnt showing lights turned on.. ..?!?
Please read the manual chapter "Adjusting Environment Lighting": http://render.otoy.com/manuals/Standalo ... age_id=378
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Wow! Everything was ok but i didnt turn this feature on.. feel so stupid! I thought it was a bug or driver version problem cuz that machine drivers are not updated (and i couldnt update..)
but.. haha .. thanks anyway.
Thanks for answering and your patience..
:roll:
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