lights dont seem to work
Moderators: ChrisHekman, aoktar
- ArcaneParadigm
- Posts: 40
- Joined: Wed Aug 27, 2014 1:40 am
add a daylight obj and turn power down - area light works in simple scene
In this scene it only vaguely works no matter how much i turn up power or make the area light big it only affects the specular everything else stays black / power of 3200 on the area light thats ridiculous and its not really doing anything
when I turn up daylight everything brightens
what am i doing wrong ?
Also changing the time on the sun doesnt really seem to logically effect where the sun is or add shadows - do I have to add shadows turned on in light or does Octane suppose to add shadows on all lights no matter what ??
- ArcaneParadigm
- Posts: 40
- Joined: Wed Aug 27, 2014 1:40 am
- ArcaneParadigm
- Posts: 40
- Joined: Wed Aug 27, 2014 1:40 am
that yellow square on first picture is the arealight - its huge and the power is over 3000
- ArcaneParadigm
- Posts: 40
- Joined: Wed Aug 27, 2014 1:40 am
I've tried to rotate plane its got the blue arrow in direction of stuff
I scaled it from what it was to massive no difference
I scaled it from what it was to massive no difference
- ArcaneParadigm
- Posts: 40
- Joined: Wed Aug 27, 2014 1:40 am
they are already white
if i set to black all light goes away
if i set to black all light goes away
- ArcaneParadigm
- Posts: 40
- Joined: Wed Aug 27, 2014 1:40 am
I tried to attach zip to th elast post but doesnt seem to work
tried direct light and pathtracing
depth of 16 on diff and spec everything pretty much default doesnt matter what kernel
can i send u a file to look at or is the zip working I tried ot attach ?
tried direct light and pathtracing
depth of 16 on diff and spec everything pretty much default doesnt matter what kernel
can i send u a file to look at or is the zip working I tried ot attach ?
- Attachments
-
- crystalworld3Octane 2.zip
- (1.39 MiB) Downloaded 135 times