Hello!
A while ago we did clip for Danonino. Rendered with Octane v1.55 3ds Max plugin on a single workstation (GTX 770/670).
Here are some 4k stills almost straight from render and clip:
http://frostfx.ee/martin/danonino/4k/da ... k_0000.jpg
http://frostfx.ee/martin/danonino/4k/da ... k_0000.jpg
http://frostfx.ee/martin/danonino/4k/da ... k_0055.jpg
http://frostfx.ee/martin/danonino/4k/da ... k_0109.jpg
http://frostfx.ee/martin/danonino/4k/da ... k_0159.jpg
http://frostfx.ee/martin/danonino/4k/da ... k_0250.jpg
https://www.youtube.com/watch?v=g-SCmNV6zvQ
http://www.frostfx.com
Danonino
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
3xGTX Titan + GTX 770 | i7-4820 | 64GB RAM
3D Animation and Visual Effects http://frostfx.ee/
3D Animation and Visual Effects http://frostfx.ee/
Nice work Frost! Great rendering and animation. You've got some really excellent work on your site as well. Love all the Real Flow stuff. Nicely done. We have issues with flickering meshes when in Real Flow. I'm sure it's just time spent testing, but if you have any awesome tips on reducing flicker in the mesh I'm all ears.
Keep it up-
alec
Keep it up-
alec
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
Looks gorgeous, what was the rendertimes/kernel you used ?
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Very clean renders and animation!
We used DL with Diffuse GI. Render times were something between 5-10 min per frame at 720p. 4K stills maybe about 40min . Every single sand grain is proxy model and Octane handled this scene very nicely.Lewis wrote:Looks gorgeous, what was the rendertimes/kernel you used ?
3xGTX Titan + GTX 770 | i7-4820 | 64GB RAM
3D Animation and Visual Effects http://frostfx.ee/
3D Animation and Visual Effects http://frostfx.ee/
I was trying to figure out how you made sand, so proxy?