
-Wall specular settings:
reflection 0.632
transmission 1.000
IOR 1.683
dispersion 0.015
-PMC kernel settings:
32-specular depth
10k-reject
no caustic blur
parallelism 1
I have rendered on "new" GTX 580 3GB (after GTX 480 died - RMA replaced to GTX 670):

Amazing rainbow caustics!

--> I will ALWAYS use dispersion because the real-life doesn't exist any object with non-dispersion.

NOTE: I'm not interested GTX 670 and I'm selling it due to weak CUDA performance.
