How to hide objects from camera?

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

Post Reply
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

Hey guys, i'm having problems hiding an object from the camera while having it still affect the visible geometry. I've tried the camera visibility settings in the object's "extra attributes" section but it seems to be having no affect at all. As a matter of fact, nothing in that section seems to work. Am I using the wrong method to achieve this, or is it just a broken feature?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
User avatar
TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Hi itsallgoode9,

You need to set the geometry type of the object to movable or reshapable proxy, just above the visibility settings, otherwise it is sent to the GPU as part of the global mesh and therefore the render engine cannot alter it's visibility.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

awesome, thanks, that worked! Is there a section talking about the extra attributes in the manual? I could not find anything in there regarding them.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

TBFX wrote:Hi itsallgoode9,

You need to set the geometry type of the object to movable or reshapable proxy, just above the visibility settings, otherwise it is sent to the GPU as part of the global mesh and therefore the render engine cannot alter it's visibility.

T.
... or "Scatter", if animation is not needed.;)
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

Another question along these lines...is it possible to do a region render? If so, how do I do that? I tried the standard approach of region rendering, like i would do in maya but i get an error saying it's not currently supported. Although, there are forum posts that state the opposite, so that's another thing that i'm not sure if i'm just doing wrong, or if it actually isn't supported yet. Thanks for all your help and getting me up and running quicker!
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

From Jim:

'If you have "pick focus" enabled in camera - you use pick focus instead of pick region when selecting the region.'

So uncheck 'Use pick focus region' and click and drag a region in the render view.
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

Thanks a bunch!
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Post Reply

Return to “Autodesk Maya”