How to hide objects from camera?
Moderator: JimStar
- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
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Hey guys, i'm having problems hiding an object from the camera while having it still affect the visible geometry. I've tried the camera visibility settings in the object's "extra attributes" section but it seems to be having no affect at all. As a matter of fact, nothing in that section seems to work. Am I using the wrong method to achieve this, or is it just a broken feature?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
Hi itsallgoode9,
You need to set the geometry type of the object to movable or reshapable proxy, just above the visibility settings, otherwise it is sent to the GPU as part of the global mesh and therefore the render engine cannot alter it's visibility.
T.
You need to set the geometry type of the object to movable or reshapable proxy, just above the visibility settings, otherwise it is sent to the GPU as part of the global mesh and therefore the render engine cannot alter it's visibility.
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
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awesome, thanks, that worked! Is there a section talking about the extra attributes in the manual? I could not find anything in there regarding them.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
... or "Scatter", if animation is not needed.TBFX wrote:Hi itsallgoode9,
You need to set the geometry type of the object to movable or reshapable proxy, just above the visibility settings, otherwise it is sent to the GPU as part of the global mesh and therefore the render engine cannot alter it's visibility.
T.

- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
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Another question along these lines...is it possible to do a region render? If so, how do I do that? I tried the standard approach of region rendering, like i would do in maya but i get an error saying it's not currently supported. Although, there are forum posts that state the opposite, so that's another thing that i'm not sure if i'm just doing wrong, or if it actually isn't supported yet. Thanks for all your help and getting me up and running quicker!
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
Thanks a bunch!
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2