How to hide objects from camera?
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- itsallgoode9
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Hey guys, i'm having problems hiding an object from the camera while having it still affect the visible geometry. I've tried the camera visibility settings in the object's "extra attributes" section but it seems to be having no affect at all. As a matter of fact, nothing in that section seems to work. Am I using the wrong method to achieve this, or is it just a broken feature?
Hi itsallgoode9,
You need to set the geometry type of the object to movable or reshapable proxy, just above the visibility settings, otherwise it is sent to the GPU as part of the global mesh and therefore the render engine cannot alter it's visibility.
T.
You need to set the geometry type of the object to movable or reshapable proxy, just above the visibility settings, otherwise it is sent to the GPU as part of the global mesh and therefore the render engine cannot alter it's visibility.
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
- itsallgoode9
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awesome, thanks, that worked! Is there a section talking about the extra attributes in the manual? I could not find anything in there regarding them.
... or "Scatter", if animation is not needed.TBFX wrote:Hi itsallgoode9,
You need to set the geometry type of the object to movable or reshapable proxy, just above the visibility settings, otherwise it is sent to the GPU as part of the global mesh and therefore the render engine cannot alter it's visibility.
T.

- itsallgoode9
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Another question along these lines...is it possible to do a region render? If so, how do I do that? I tried the standard approach of region rendering, like i would do in maya but i get an error saying it's not currently supported. Although, there are forum posts that state the opposite, so that's another thing that i'm not sure if i'm just doing wrong, or if it actually isn't supported yet. Thanks for all your help and getting me up and running quicker!
- itsallgoode9
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- Joined: Thu Apr 03, 2014 9:04 am
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Thanks a bunch!