Environment Cuts through Geometry

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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blastframe
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Hi,
I am having an issue with Octane's Environment. I have geometry that is not touching the floor plane, but is still revealing the HRDI environment. Does anyone know of a way to fix this? Thank you.
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abstrax
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To things you can do: Try reducing the ray-epsilon and give your walls and floor thickness.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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aoktar
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yes, also pls work on real world scaling if you are not doing. This makes that everything is easier and better
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blastframe
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abstrax wrote:To things you can do: Try reducing the ray-epsilon and give your walls and floor thickness.
The ray-epsilon parameter worked, thank you! I'll also give the walls & floor thickness for safe measure.

Thanks for the quick response! :D
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