Hi,
I am having an issue with Octane's Environment. I have geometry that is not touching the floor plane, but is still revealing the HRDI environment. Does anyone know of a way to fix this? Thank you.
Environment Cuts through Geometry
Moderators: ChrisHekman, aoktar
yes, also pls work on real world scaling if you are not doing. This makes that everything is easier and better
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
The ray-epsilon parameter worked, thank you! I'll also give the walls & floor thickness for safe measure.abstrax wrote:To things you can do: Try reducing the ray-epsilon and give your walls and floor thickness.
Thanks for the quick response!
