My workflow on AO renders.

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PAQUITO
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I´d like to share my workflow in AO mode renders. It´s pretty basic and obvious, but I´m sure someone will find it useful.

First of all, when you load your obj, you get this, in gamma 1.0:
Image

In interiors is better to work in a 2.2 gamma space, so tweak it:
Image

Then adjust the AO distance, to get the better shading you can:
Image

It is always a good idea to have some daylight into the room, so add an environment:
Image

To finish it, give it some love into photoshop, so you get the best enhancement of your render:
Image

I hope you´ll find it useful. It´s a very basic procedure, but Ive found its a good way for fast interiors.
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paoloverona
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Thanks a lot for the tutorial Paquito!
I'm trying to get good results with AO mode but unfortunatley sometimes seems to work good and some others bad (most of the time bad :mrgreen: )
I'll certainly try your seggestions (I'm sure that they will be helpful).
I added a test from a pre-modeled scene (all materials was from the conversion), I just wanted to find out a correct illumination in AO mode; seems not too bad but another problem now: I love the bloom effect, but it's not easy to tweak because at too low value seems not applied, and at higher values it foggy/grainy out the scene :? ...have ny suggestion about?.

Thanks again, Paolo
Attachments
general_octane_test3_ao.jpg
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PAQUITO
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You must be aware that the bloom effect should be very well justified if you want it to look right. Personally I don´t use the octane bloom, since I´m used to fake it in photoshop. Could you post the render without bloom? I could post some screenshots to build a tutorial on faking bloom in photoshop the way I do.
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nehale
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Nice thanks for the share!
Regards
Nehale

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merid888

thank you for this tutorial, still i can't understand the steps, just talk about image 1, image 2, image 3 but none values in the setting, just gamma 2.2, i mean, camera value ? glossines, diffuse, specular, etc, etc ?
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PAQUITO
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Just take it as something visual. I don´t need parameters to make it work. For example in the AO distance, I don´t even know the number to put in the box. I just move the slider until I get the desired effect. Forget about camera values, material parameters, etc... just follow this steps visually to get a nice AO shading. This is just about the shading of the scene in terms of lightning, Im not explaining about making materials and the like, just telling you how I light my scenes.
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paoloverona
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here is the unbloomed render :)
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test_ao_no_bloom.jpg
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PAQUITO
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Here is your scene with my bloom. Always try to be subtle.
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bloom.jpg
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paoloverona
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certainly better if compared with the one with the internal bloom effect,

did you used the threshold level?
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PAQUITO
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What do you mean with threshold level?
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