Lens glare and obstacle map (aperture map) ?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
Contact:

Hey Octane
What about Lens glare and obstacle maps ? Its shiny and make clients drools over themself :lol:
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

hi,

yeah those are on my list and will be in v1.0.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
Contact:

Aha perfect :mrgreen: ! This was one of the thing I loved when I first saw the images coming from Maxwell and Fryrender beside being Unbiased.
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

note that the first beta's will also include support for traditional raytracing (without global illumination), eg directlighting,
and also ambient occlusion.

that gives people more options for quick previewing during editing and rendering animations in very short times.
i'm also going to include options to turn the spectral light computation on/off,
so you can get an even bigger speed (nearly 2x) by rendering with traditional RGB color calculations,
at a slight cost of realism.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
Contact:

That gonna be perfect for quick-check of geometry and animation ;)
Amazing work sir

For everyone who dont know what's "Glare" here's a good article about it with plenty examples http://tolas.wordpress.com/2008/08/21/glare/

(quick edit not related: that can be a good scene to test renderspeed there's even a tutorial http://tolas.wordpress.com/2009/01/26/light-traps/)

(edit: rendering pass like alpha channels and z-depth gonna be fast as hell using raytracing ?)
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Post Reply

Return to “General Discussion”