Generic forum to discuss Octane Render, post ideas and suggest improvements.
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note that the first beta's will also include support for traditional raytracing (without global illumination), eg directlighting,
and also ambient occlusion.
that gives people more options for quick previewing during editing and rendering animations in very short times.
i'm also going to include options to turn the spectral light computation on/off,
so you can get an even bigger speed (nearly 2x) by rendering with traditional RGB color calculations,
at a slight cost of realism.