Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

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Moderators: ChrisHekman, aoktar

ryanaexavier
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aoktar wrote:
ryanaexavier wrote:I have noticed that materials dont seem to work on vectron objects. Do you happen to know if this should be expected to work yet?

Still, thanks a bunch for always being a master with the c4d integration.
Really I missed that! Probably I broke it after doing some revisions for vectron, I'll fix it back
I ended up reverting back to 2019.1.1 and it worked instantly/perfectly if that helps any, thanks Aoktar!
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ralf_breninek
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Hello everybody,

while doing some tests with this release I noticed a change in looks. Using Pathtracing with the very same settings but with and without RTX I can see stronger reflections with RTX active. Although this is expected from games using RTX I did not expect to get different visuals from an unbiased renderer.

Am I missing something, is this expected behaviour?
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lichtstudien_04_cam_a_test_4k_white_06mn49sec_with_four_2080tis_max_parallel-less-indirect-geo-denoise-deactivated-on-cam-GI-clamp-4-coherent-04-path-term-06-RTX-OFF_test.jpg
C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
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Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
GillesKontrol
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ralf_breninek wrote:Hello everybody,

while doing some tests with this release I noticed a change in looks. Using Pathtracing with the very same settings but with and without RTX I can see stronger reflections with RTX active. Although this is expected from games using RTX I did not expect to get different visuals from an unbiased renderer.

Am I missing something, is this expected behaviour?
I don't this has anything to do with the C4D plugin but rather the standalone RTX implementation. I've noticed it too, but I think it'll get fixed down the road :).
ryanaexavier
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Just checking back in, is this still the most current release of 2020 for c4d?
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aoktar
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ryanaexavier wrote:Just checking back in, is this still the most current release of 2020 for c4d?
Yes correct, xb2 will be released when stuff done.
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VVG
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hair material miss?
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hair.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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aoktar
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VVG wrote:hair material miss?
Yes missing shortcuts, I'm adding these for xb2.
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VVG
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aoktar wrote:
VVG wrote:hair material miss?
Yes missing shortcuts, I'm adding these for xb2.
ok.

1. Vectron Volumes - how it works? give us example scene pls
2. Spectron area/sphere primitives - in 2020.1 XB2?

thx
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
GillesKontrol
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aoktar wrote:
VVG wrote:hair material miss?
Yes missing shortcuts, I'm adding these for xb2.
Great work man! Release is super stable and legit! Any idea when XB2 plugin is going to be released roundabout?
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aoktar
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GillesKontrol wrote:
aoktar wrote:
VVG wrote:hair material miss?
Yes missing shortcuts, I'm adding these for xb2.
Great work man! Release is super stable and legit! Any idea when XB2 plugin is going to be released roundabout?
I can soon with some missing features. All takes time to integrate polished
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