Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby ryanaexavier » Sat Dec 21, 2019 12:41 am

ryanaexavier Sat Dec 21, 2019 12:41 am
aoktar wrote:
ryanaexavier wrote:I have noticed that materials dont seem to work on vectron objects. Do you happen to know if this should be expected to work yet?

Still, thanks a bunch for always being a master with the c4d integration.

Really I missed that! Probably I broke it after doing some revisions for vectron, I'll fix it back


I ended up reverting back to 2019.1.1 and it worked instantly/perfectly if that helps any, thanks Aoktar!
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby ralf_breninek » Sun Dec 22, 2019 9:21 pm

ralf_breninek Sun Dec 22, 2019 9:21 pm
Hello everybody,

while doing some tests with this release I noticed a change in looks. Using Pathtracing with the very same settings but with and without RTX I can see stronger reflections with RTX active. Although this is expected from games using RTX I did not expect to get different visuals from an unbiased renderer.

Am I missing something, is this expected behaviour?
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby GillesKontrol » Thu Dec 26, 2019 1:17 pm

GillesKontrol Thu Dec 26, 2019 1:17 pm
ralf_breninek wrote:Hello everybody,

while doing some tests with this release I noticed a change in looks. Using Pathtracing with the very same settings but with and without RTX I can see stronger reflections with RTX active. Although this is expected from games using RTX I did not expect to get different visuals from an unbiased renderer.

Am I missing something, is this expected behaviour?


I don't this has anything to do with the C4D plugin but rather the standalone RTX implementation. I've noticed it too, but I think it'll get fixed down the road :).
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby ryanaexavier » Fri Dec 27, 2019 8:38 pm

ryanaexavier Fri Dec 27, 2019 8:38 pm
Just checking back in, is this still the most current release of 2020 for c4d?
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby aoktar » Fri Dec 27, 2019 8:55 pm

aoktar Fri Dec 27, 2019 8:55 pm
ryanaexavier wrote:Just checking back in, is this still the most current release of 2020 for c4d?

Yes correct, xb2 will be released when stuff done.
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby VVG » Sat Dec 28, 2019 8:22 am

VVG Sat Dec 28, 2019 8:22 am
hair material miss?
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby aoktar » Sat Dec 28, 2019 8:41 am

aoktar Sat Dec 28, 2019 8:41 am
VVG wrote:hair material miss?

Yes missing shortcuts, I'm adding these for xb2.
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby VVG » Sat Dec 28, 2019 10:20 am

VVG Sat Dec 28, 2019 10:20 am
aoktar wrote:
VVG wrote:hair material miss?

Yes missing shortcuts, I'm adding these for xb2.

ok.

1. Vectron Volumes - how it works? give us example scene pls
2. Spectron area/sphere primitives - in 2020.1 XB2?

thx
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby GillesKontrol » Mon Dec 30, 2019 12:12 pm

GillesKontrol Mon Dec 30, 2019 12:12 pm
aoktar wrote:
VVG wrote:hair material miss?

Yes missing shortcuts, I'm adding these for xb2.


Great work man! Release is super stable and legit! Any idea when XB2 plugin is going to be released roundabout?
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Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Postby aoktar » Mon Dec 30, 2019 1:24 pm

aoktar Mon Dec 30, 2019 1:24 pm
GillesKontrol wrote:
aoktar wrote:
VVG wrote:hair material miss?

Yes missing shortcuts, I'm adding these for xb2.


Great work man! Release is super stable and legit! Any idea when XB2 plugin is going to be released roundabout?

I can soon with some missing features. All takes time to integrate polished
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