OctaneRender® for 3ds max® v1.22a[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Juanlife
Licensed Customer
Posts: 14
Joined: Wed Oct 10, 2012 3:33 am

today I install octane 1.22a for max 2013 64bits, and appear my account is DEACTIVATED, pluggin try to conect but show this error all the time, some days ago i trying to install 1.22 stand alone version and show the same error ( i report that here: http://render.otoy.com/forum/viewtopic. ... 87#p163787 ),both past versions works well, any ideas?? versions works well, any ideas??
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Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

try to look at your firewall.
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
GDRS
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Posts: 81
Joined: Mon May 17, 2010 7:41 pm
Location: Greece
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Activation , and live materials , are not working also.

Same with matte material (or we do something wrong here).

For matte shadows , can someone describe how is it done?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

GDRS wrote:Activation , and live materials , are not working also.

Same with matte material (or we do something wrong here).

For matte shadows , can someone describe how is it done?
Activation seems is standalone issue.

I will check live materials.

What is wrong with matte material?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

draftart wrote:- after reopen file, (3ds Max 2011) all emission slots in diffuse material, became empty, and had to reload all textures again,

- all power in Black Body Emission reset to 100

- no chance to make simple UVW mapping when texture is in distribution slot (texture emission) sometimes work sometimes not

all checked few times
I will check emission issue.
distribution is used to set up directional map lighting only. Like ies.
It doesn't use any uv mapping.
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bicket
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Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
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oguzbir wrote:Can someone confirm if your IES lights are working or not?
I confirm IES lights are broken. :(
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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Elvissuperstar007
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Location: Ukraine/Russia
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Life BD does not work
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
GDRS
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Posts: 81
Joined: Mon May 17, 2010 7:41 pm
Location: Greece
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Karba wrote:
GDRS wrote:Activation , and live materials , are not working also.

Same with matte material (or we do something wrong here).

For matte shadows , can someone describe how is it done?
Activation seems is standalone issue.

I will check live materials.

What is wrong with matte material?
Yes , activation for the standalone , i forgot to mention it

Live db is not working for sure.

Matte material , and matte shadows we cant just get them to work , is there a specific way to do this?
Instructions anywhere?

Thanks Karba , you rock.
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Ahm........i allready wrote on 18th of december, on the first site, 6th post, that live DB is not working. No one cared :-P

Maybe you havent seen my post, possible. Hope you can fix it soon!


3 questions for future Karba:

1: Will 3ds plugin ever have offline materials, like c4d version has. (select, right click, make offline)
2: Is it possible to implement Camera Motion Blur in 3ds Plugin, like it is in c4d plugin!
3: will it be possible to connect / sync textures for diffuse/specular/bump/normal map? like ahmet showed in this video:

https://vimeo.com/82779935

He called it refshader and its a way to "sync" all textures for all channels, which is a huge timesaver!

happy new year everybody!
HHbomb
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Joined: Wed Jun 30, 2010 8:45 pm
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Like camera map too !!!!!
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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