OctaneRender® for 3ds max® v1.22a[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
today I install octane 1.22a for max 2013 64bits, and appear my account is DEACTIVATED, pluggin try to conect but show this error all the time, some days ago i trying to install 1.22 stand alone version and show the same error ( i report that here: http://render.otoy.com/forum/viewtopic. ... 87#p163787 ),both past versions works well, any ideas?? versions works well, any ideas??
Activation , and live materials , are not working also.
Same with matte material (or we do something wrong here).
For matte shadows , can someone describe how is it done?
Same with matte material (or we do something wrong here).
For matte shadows , can someone describe how is it done?
Activation seems is standalone issue.GDRS wrote:Activation , and live materials , are not working also.
Same with matte material (or we do something wrong here).
For matte shadows , can someone describe how is it done?
I will check live materials.
What is wrong with matte material?
I will check emission issue.draftart wrote:- after reopen file, (3ds Max 2011) all emission slots in diffuse material, became empty, and had to reload all textures again,
- all power in Black Body Emission reset to 100
- no chance to make simple UVW mapping when texture is in distribution slot (texture emission) sometimes work sometimes not
all checked few times
distribution is used to set up directional map lighting only. Like ies.
It doesn't use any uv mapping.
I confirm IES lights are broken.oguzbir wrote:Can someone confirm if your IES lights are working or not?

- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
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Life BD does not work
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Yes , activation for the standalone , i forgot to mention itKarba wrote:Activation seems is standalone issue.GDRS wrote:Activation , and live materials , are not working also.
Same with matte material (or we do something wrong here).
For matte shadows , can someone describe how is it done?
I will check live materials.
What is wrong with matte material?
Live db is not working for sure.
Matte material , and matte shadows we cant just get them to work , is there a specific way to do this?
Instructions anywhere?
Thanks Karba , you rock.
Ahm........i allready wrote on 18th of december, on the first site, 6th post, that live DB is not working. No one cared 
Maybe you havent seen my post, possible. Hope you can fix it soon!
3 questions for future Karba:
1: Will 3ds plugin ever have offline materials, like c4d version has. (select, right click, make offline)
2: Is it possible to implement Camera Motion Blur in 3ds Plugin, like it is in c4d plugin!
3: will it be possible to connect / sync textures for diffuse/specular/bump/normal map? like ahmet showed in this video:
https://vimeo.com/82779935
He called it refshader and its a way to "sync" all textures for all channels, which is a huge timesaver!
happy new year everybody!

Maybe you havent seen my post, possible. Hope you can fix it soon!
3 questions for future Karba:
1: Will 3ds plugin ever have offline materials, like c4d version has. (select, right click, make offline)
2: Is it possible to implement Camera Motion Blur in 3ds Plugin, like it is in c4d plugin!
3: will it be possible to connect / sync textures for diffuse/specular/bump/normal map? like ahmet showed in this video:
https://vimeo.com/82779935
He called it refshader and its a way to "sync" all textures for all channels, which is a huge timesaver!
happy new year everybody!
Like camera map too !!!!!
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |