Hi guys, many thanks for your supports. I'm very glad to work on this plugin.
Btw, i wish to make this version as stable. So any feedbacks for issues will be great.
Best regards,
Ahmet
Version 2.24.2-TEST6 - Test only
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fuchsundvogel
- Posts: 102
- Joined: Tue Jan 06, 2015 3:21 pm
could it be somehow possible to give the instances produced by the scatterobject different colors.?
in 3dsmax this is possible with forestpro for example.
http://www.itoosoft.com/tutorials/tutor ... nbarn5.php
in 3dsmax this is possible with forestpro for example.
http://www.itoosoft.com/tutorials/tutor ... nbarn5.php
It generates Octane scatter node at the end. So you can use random color texture.fuchsundvogel wrote:could it be somehow possible to give the instances produced by the scatterobject different colors.?
in 3dsmax this is possible with forestpro for example.
http://www.itoosoft.com/tutorials/tutor ... nbarn5.php
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fuchsundvogel
- Posts: 102
- Joined: Tue Jan 06, 2015 3:21 pm
aoktar wrote:It generates Octane scatter node at the end. So you can use random color texture.fuchsundvogel wrote:could it be somehow possible to give the instances produced by the scatterobject different colors.?
in 3dsmax this is possible with forestpro for example.
http://www.itoosoft.com/tutorials/tutor ... nbarn5.php
it works! cool

thanks
- fuchsundvogel
- Posts: 102
- Joined: Tue Jan 06, 2015 3:21 pm
R17.032 / Win7
when i copy a object with mixmaterial into a new scene. i get a new mixmaterial with no submaterials applied on the object. the old and working mixmaterial is also in the new scene but not applied to the object.
when i copy a object with mixmaterial into a new scene. i get a new mixmaterial with no submaterials applied on the object. the old and working mixmaterial is also in the new scene but not applied to the object.
- Attachments
-
- mixmaterial_bug.zip
- (102.42 KiB) Downloaded 163 times
fuchsundvogel wrote:R17.032 / Win7
when i copy a object with mixmaterial into a new scene. i get a new mixmaterial with no submaterials applied on the object. the old and working mixmaterial is also in the new scene but not applied to the object.
Same topic, other issue i forgot to post here - When i copy an object with mixmaterial into a new scene the object and mixmaterial transferred fine but the mix amount slot arriving empty (Screenshots from source and target scene attached )
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Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
Can someone try this version for problem? I hope that i found a solution.fuchsundvogel wrote:R17.032 / Win7
when i copy a object with mixmaterial into a new scene. i get a new mixmaterial with no submaterials applied on the object. the old and working mixmaterial is also in the new scene but not applied to the object.
https://render.otoy.com/customerdownloa ... .1-win.zip
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi,
copy/past mix mat seems to work well here,on r17 win 7x64 with 5.1.
also solo fonction compatibility is a very nice add
copy/past mix mat seems to work well here,on r17 win 7x64 with 5.1.
also solo fonction compatibility is a very nice add

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pxlntwrk.net
pxlntwrk.net
Not working for me on this version Ahmet (R17) - Now nodes of the mix material amount transferred to the other scene but they not connected. (screenshots attached)
BTW - View - frame all / frame selected not working in node editor. it zooming out to the maximum.
BTW - View - frame all / frame selected not working in node editor. it zooming out to the maximum.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
- fuchsundvogel
- Posts: 102
- Joined: Tue Jan 06, 2015 3:21 pm
when i create a mix material it will not render the preview until i click in the materialmanageraoktar wrote:
Can someone try this version for problem?
https://render.otoy.com/customerdownloa ... .1-win.zip
- Attachments
-
- mixmaterial.mp4
- (386.73 KiB) Downloaded 3737 times