OctaneRender™ 4 RC 4
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Try adjusting AO distance.coilbook wrote:I dont know if anything can be done but why octane AO light looks so bad? I have gradient texture planes shining on VDBs and with pathtracing it looks great but with AO barely any color. VDBs look very flat with AO Thanks
Just for your information: We just updated the release builds for OSX and Linux since various people reported that Octane crashes during startup after the cuDNN library was downloaded. Please let us know if the problem persists even with this build.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Awesome, thanks Abstrax, this version fixes the Linux lockup issue for me!
Just a small issue I found now that the interface is opening. It's missing the main window control icons for minimizing, closing, and full screen.
Just a small issue I found now that the interface is opening. It's missing the main window control icons for minimizing, closing, and full screen.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
thank you for the fast fix! no crash here anymore! hope LW plugin can be updated with this fix as well? kind regards, markusabstrax wrote:Just for your information: We just updated the release builds for OSX and Linux since various people reported that Octane crashes during startup after the cuDNN library was downloaded. Please let us know if the problem persists even with this build.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
Thanks for example, i see what you mean, basically it works OK-ish only with very small percentage of rounding like 0.01 - 0.02 and mostly on bright sides, on shadow areas it already visible that it's very fake/artifacts.frankmci wrote: Sure thing. The sample .orbx is very simple, single poly per face geometry. Edges made from lots of poly segments will definitely show specular artifacts when the rounding number is greater than, "just break the edge". Here's a shot of the kind of thing I use it for in real life: breaking the edges of small machine parts and such. It's definitely not perfect. For high res still images I'd still model in the tiny bevels/radii, but for animations, the material edge rounding is good enough. Unfortunately, I can't upload the source file for that, but it's the same basic setup.
I've tried your scene and on 0.15 it's already breaking up visibly and on 0.25 it's ba don all areas so yes that's why my 10% (same as 0.1) didn't work good also. Has to be very small 1-2% to be anywhere usable but mostly from a distance.
Thanks for your time, i appreciate.
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
@abstrax You don't add Old PMC kernel (v2) for v4!??? Why???



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Hi Abstrax, thx so much for your help on the Vertex scene.
I have another finding involving subdivision-
I can replicate bringing different character FBX meshes into a scene, and whenever I try to apply subdivision on the FBX settings, to all meshes >0, Octane crashes.
(Octane closes spontaneously)
Known issue?
I have another finding involving subdivision-
I can replicate bringing different character FBX meshes into a scene, and whenever I try to apply subdivision on the FBX settings, to all meshes >0, Octane crashes.
(Octane closes spontaneously)
Known issue?
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
H it didn't do anything. It seems that with AO VDBs are very flat and light does not shine on them very wellhaze wrote:Try adjusting AO distance.coilbook wrote:I dont know if anything can be done but why octane AO light looks so bad? I have gradient texture planes shining on VDBs and with pathtracing it looks great but with AO barely any color. VDBs look very flat with AO Thanks
Ok, i did more testing on this Edges Rounding and Octane is definitelly doing something wrong, it breaks on many areas and it's nowhere usable (CAD models are ones that need this most). I compred it to Modo rounding edge feature which works perfect on this model so it IS possible to make this work correct but it's still problematic and Buggy in Octane for some reason.
Can someone help on this? Should i send it somewhere as official BUG report or this is enough here ?
Thanks
Can someone help on this? Should i send it somewhere as official BUG report or this is enough here ?
Thanks
- Attachments
-
- CAD_Rounding.orbx
- (303.8 KiB) Downloaded 268 times
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090