Version 3.08.3 (obsolete stable)

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tomsvfx
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It renders out from PV also like this, I tried different variations of changing linear/tonemapped, exr compressions etc... and nothing changed. So its not a problem in settings.
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thanulee
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Sorry im not on a pc atm to check. Im saying this cause i ve seen stuff in lv that are jagged but when i open images in AE are fine. Maybe too obvious but did u try to save those out via PV and open em in nuke/ae?
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aoktar
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thanulee wrote:Sorry im not on a pc atm to check. Im saying this cause i ve seen stuff in lv that are jagged but when i open images in AE are fine. Maybe too obvious but did u try to save those out via PV and open em in nuke/ae?
Yes correct.
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thanulee
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Hi i use a c4d noise with displacer. When i add same noise in octane material, is not on same place as displacer. In standard render they align correct. How do i fix this?
thanks
Scene file: https://www.dropbox.com/s/yryd4j5fys3jj ... m.c4d?dl=0
GSMATTAnimation
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Does anyone have the link to download Octane Render Stand Alone 3.8.3 please? I can't find it in the download section. Trying to search for it in the forum gives a common search error.
BCres
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GSMATT,

It is here:
viewtopic.php?f=24&t=68494

And if for some reason that doesn work, the link is actually in the very post in this thread...about midway down.

I didn't see it either and ended up posting in this thread about a problem with networking. Abstrax pointed me in the right direction.

Hope this helps.
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aoktar
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thanulee wrote:Hi i use a c4d noise with displacer. When i add same noise in octane material, is not on same place as displacer. In standard render they align correct. How do i fix this?
thanks
Scene file: https://www.dropbox.com/s/yryd4j5fys3jj ... m.c4d?dl=0
Attachments
a1.jpg
displacer match problem.rar
(156 KiB) Downloaded 304 times
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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thanulee
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aoktar wrote:
thanulee wrote:Hi i use a c4d noise with displacer. When i add same noise in octane material, is not on same place as displacer. In standard render they align correct. How do i fix this?
thanks
Scene file: https://www.dropbox.com/s/yryd4j5fys3jj ... m.c4d?dl=0
Thanks a lot!!!
martinzip
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Dear Ahmet

I have a serious problem in composing the shadow layer when I light a scene with an hdri.
The shadow does not get "clean". For example I have these trees on Render Layer 2 and the background shape object
studio on render layer 1. In the shadow layer I should see only the shadows from the trees... but I see also a kind of selfshadow of the studio object ...

When I turn out the hdri I have only the shadows from the additionla lights in the scene and the shadow alpha is clean...but than I can not profit from hdri lightning ..hey ??
I am working on mac 10.12.6. octane 3.803

Please help. Kind regards from cologne

Martin
Attachments
Renderlayer trees
Renderlayer trees
Renderlayer LBSH with hdri enviroment lightning
Renderlayer LBSH with hdri enviroment lightning
Renderlayer LBSH hdri turned off
Renderlayer LBSH hdri turned off
martinzip
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Ok I solved it... I turned off the Importance sampling ...than the shadows have a clean alpha ...
Is it a bug or a user knowledge problem ...
Martin
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