These updates look great.
Can we also please have Matte/shadow material with ability to render reflections as well? (so it will be easy to render product shot against white background with blurred reflections?)
If not matte/shadow reflection material, then can we please have "Render layer AOV" "Render layer reflections" and "Render layer Black shadow AOVs" with denoiser support?
OctaneRender® 2023.1 Alpha 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
According to release notes more denoised passes are planned for version 2023.2 or later.jitendra wrote:These updates look great.
Can we also please have Matte/shadow material with ability to render reflections as well? (so it will be easy to render product shot against white background with blurred reflections?)
If not matte/shadow reflection material, then can we please have "Render layer AOV" "Render layer reflections" and "Render layer Black shadow AOVs" with denoiser support?
Others
We are also aiming to modify and improve the denoiser, which should give us the ability to also separately denoise light passes.
Last edited by J.C on Sat May 20, 2023 1:56 pm, edited 1 time in total.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Can somebody explain why there are two BRDF options in Glossy and Universal material node and how to use it?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Thank you for the cool features! looking forward for Brigade!
On macos the Post processing lens effects is not there(they are accessible and works through AOV), Post Volume is not there and is not accessible with AOV and there is no analytic lights.
On windows everything is there.
On macos the Post processing lens effects is not there(they are accessible and works through AOV), Post Volume is not there and is not accessible with AOV and there is no analytic lights.
On windows everything is there.
From my first experiences with Octane 2023 you need to use new Analytic lights for this.Amaterasu wrote:Please explain how to use this setting, it should give the effect of the rays of light sources, but nothing like this happens, I would be glad if you tell me what I do wrong, thank you
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
One is for the "diffuse" reflection,J.C wrote:Can somebody explain why there are two BRDF options in Glossy and Universal material node and how to use it?
the other the "specular" reflection.
Lambertian vs Oren Nayar (vs Octane's own model) differences can be found on an other release note post or online.
- eyeonestudio
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What is the correct use of "Fog Environment Contribution"?eyeonestudio wrote:Fog Environment Contribution --> Lower ValueJ.C wrote:Enabling "Fog environment contribution" results in funky image.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group