OctaneRender® 2023.1 Alpha 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

These updates look great.

Can we also please have Matte/shadow material with ability to render reflections as well? (so it will be easy to render product shot against white background with blurred reflections?)
If not matte/shadow reflection material, then can we please have "Render layer AOV" "Render layer reflections" and "Render layer Black shadow AOVs" with denoiser support?
Best Regards, Jitendra
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

jitendra wrote:These updates look great.

Can we also please have Matte/shadow material with ability to render reflections as well? (so it will be easy to render product shot against white background with blurred reflections?)
If not matte/shadow reflection material, then can we please have "Render layer AOV" "Render layer reflections" and "Render layer Black shadow AOVs" with denoiser support?
According to release notes more denoised passes are planned for version 2023.2 or later.
Others

We are also aiming to modify and improve the denoiser, which should give us the ability to also separately denoise light passes.
Last edited by J.C on Sat May 20, 2023 1:56 pm, edited 1 time in total.
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J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Can somebody explain why there are two BRDF options in Glossy and Universal material node and how to use it?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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martimoo
Licensed Customer
Posts: 7
Joined: Sun Jul 07, 2019 12:07 am

Thank you for the cool features! looking forward for Brigade!

On macos the Post processing lens effects is not there(they are accessible and works through AOV), Post Volume is not there and is not accessible with AOV and there is no analytic lights.

On windows everything is there.
martimoo
Licensed Customer
Posts: 7
Joined: Sun Jul 07, 2019 12:07 am

Out of Focus with and without Post Volume:
EnabledPostVolumeEffect.jpg
DisabledPostVolume.jpg
Amaterasu
Licensed Customer
Posts: 36
Joined: Mon Feb 10, 2020 6:42 pm

Please explain how to use this setting, it should give the effect of the rays of light sources, but nothing like this happens, I would be glad if you tell me what I do wrong, thank you
Attachments
RH89x8Yp0iU.jpg
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Amaterasu wrote:Please explain how to use this setting, it should give the effect of the rays of light sources, but nothing like this happens, I would be glad if you tell me what I do wrong, thank you
From my first experiences with Octane 2023 you need to use new Analytic lights for this.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

J.C wrote:Can somebody explain why there are two BRDF options in Glossy and Universal material node and how to use it?
One is for the "diffuse" reflection,
the other the "specular" reflection.

Lambertian vs Oren Nayar (vs Octane's own model) differences can be found on an other release note post or online.
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eyeonestudio
Licensed Customer
Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
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J.C wrote:Enabling "Fog environment contribution" results in funky image.
The attachment Render target.png is no longer available
Fog Environment Contribution --> Lower Value
Attachments
69.gif
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

eyeonestudio wrote:
J.C wrote:Enabling "Fog environment contribution" results in funky image.
Render target.png
Fog Environment Contribution --> Lower Value
What is the correct use of "Fog Environment Contribution"?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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