OctaneRender® 2023.1 Alpha 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
From my first experiences with Octane 2023 you need to use new Analytic lights for this.Amaterasu wrote:Please explain how to use this setting, it should give the effect of the rays of light sources, but nothing like this happens, I would be glad if you tell me what I do wrong, thank you
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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System – Windows 11
My Behance portfolio, Blender plugin FB support group
- eyeonestudio
- Posts: 329
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What is the correct use of "Fog Environment Contribution"?eyeonestudio wrote:Fog Environment Contribution --> Lower ValueJ.C wrote:Enabling "Fog environment contribution" results in funky image.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
So the "Oren Nayar" is now a default mode for diffuse surfaces?elsksa wrote:One is for the "diffuse" reflection,J.C wrote:Can somebody explain why there are two BRDF options in Glossy and Universal material node and how to use it?
the other the "specular" reflection.
Lambertian vs Oren Nayar (vs Octane's own model) differences can be found on an other release note post or online.
If I want previous behaviour Should I use "Octane"?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
I've sent PM as you asked.john_otoy wrote:Can you provide a simplified scene? You can replace the car with a cube, as long as the problem still happens.J.C wrote:Enabling "Fog environment contribution" results in funky image.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Thanks for detailed explanation. I already knew about those BRDF differences. My only concern was BRDF modes were not present for Diffuse (but only for reflection) in 2022 builds so I wondered what settings should I keep to have same look as before.elsksa wrote:"Whatever floats your boat".J.C wrote: So the "Oren Nayar" is now a default mode for diffuse surfaces?
If I want previous behaviour Should I use "Octane"?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Hi there,Amaterasu wrote:Please explain how to use this setting, it should give the effect of the rays of light sources, but nothing like this happens, I would be glad if you tell me what I do wrong, thank you
You will need to create an analytic/directional light in the scene and toggle on the `User in post volume` bool pin for it to show up in the post volume pass.
I request you will increase the number of samples per pixel from 1M to 100M for any region picked (and/or for full image) and add the "Max. samples for region picked:" for kernel settings due to the very good/excellent (variable and fixed) caustics at Path Tracing in next version of 2023. 

NOTE: I'm sorry for bad english due to mute 
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i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
NEW ViewSonic XG2431 24"
