What makes you think you can't cheat in Octane? You could bake spherical hdri inside the room and use it as AO environment map that works INSIDE the interior. You can stack multiple portals next to each other to increase their intensity. Not to mention baking.MildMustard wrote:I don't know what you guys were testing with Redshift, but comparing Octane Interior and Redshift... I am able to do a 3000x2000 render CLEAN within 4 to 9min so far. (Bucket Mode) I don't care that it cheats, time is moneyI am very eagerly awaiting denoiser in octane to see quality and how quickly it performs, because I do prefer Octane... but I can't deny Redshift speeds any longer.
I'VE SAID IT BEFORE AND I'M SAYING IT AGAIN:
THE ONLY THING YOU CAN'T WORK AROUND IN OCTANE IS GEOMETRY COMPILATION THAT HASN'T BEEN SIGNIFICANTLY IMPROVED SINCE VERSION 1 OF OCTANE AND IS THE SLOWEST COMPARED TO ANY OTHER RENDER ENGINE, BIASED OR UNBIASED. AND IT'S STILL 50% SLOWER ON OSX AFAIK.
I paid for V1, and then V2, and then V3
And now, about SIX YEARS LATER I will have to pay again for V4 to finally see some improvement in that FUNDAMENTAL part for any render engine.
But yeah...right. Light linking and still image Interiors are massive oversights.
Regards
Milan