OctaneRender® 2024.1 Alpha 1

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

abstrax wrote:In the 2024.1 Standalone the system memory consumption goes from 7GB to about 15GB and stays there.
Hi, in what scenarios does it happen? In my test scenes the memory usage is almost the same as in previous versions. Just minimal difference eg 2.25GB vs 2.18GB
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

J.C wrote:
abstrax wrote:In the 2024.1 Standalone the system memory consumption goes from 7GB to about 15GB and stays there.
Hi, in what scenarios does it happen? In my test scenes the memory usage is almost the same as in previous versions. Just minimal difference eg 2.25GB vs 2.18GB
This is about system memory not graphics memory, which you are probably looking at. In any case the high memory consumption during geometry compilation has been reduced and this should show in scenes with lots of geometry and large meshes.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
KeeWe
Licensed Customer
Posts: 295
Joined: Wed Nov 27, 2013 11:32 am

What's on the 2024.x Roadmap for this Year?

Headless rendering with multi-render and multi-engine live linking (Blender, UE, C4D and standalone)
Does this mean we can expect these changes THIS year or 2024? Since theres only 1 month left in 2023, I assume you meant in the production cycle of 2024.
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
lacilaci
Licensed Customer
Posts: 9
Joined: Fri Nov 18, 2016 6:15 am
Contact:

Hi,

OctaneRender 2024.1 Alpha 1 Standalone for MacOS (not ready yet, will be provided as soon as possible)

So, I can't wait :D is there some ETA? Want to see finally why I bought M3 MacBook :D
User avatar
nuno1980
Licensed Customer
Posts: 781
Joined: Sat Dec 18, 2010 10:04 pm

Thank you for v2024.1 demo. I tested this new version at path tracing kernel for appear any caustics on light (eg: carefes...) scene but I can't get any faster performance at RTX enabled (since 2024.1 requires RTX enabled) on my RTX 4090 with v546.17WHQL driver running Win 10.

"Carefes" scene:
-2023.1 final
2023.1 final.jpg
-2024.1 A1
2024.1 a1.jpg
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

abstrax wrote:
J.C wrote:
abstrax wrote:In the 2024.1 Standalone the system memory consumption goes from 7GB to about 15GB and stays there.
Hi, in what scenarios does it happen? In my test scenes the memory usage is almost the same as in previous versions. Just minimal difference eg 2.25GB vs 2.18GB
This is about system memory not graphics memory, which you are probably looking at. In any case the high memory consumption during geometry compilation has been reduced and this should show in scenes with lots of geometry and large meshes.
I see. I have misread this. Thanks for pointing this out :)
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
User avatar
pxlntwrk
Licensed Customer
Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
Contact:

:::::::::::::::::
pxlntwrk.net
vurt
Licensed Customer
Posts: 61
Joined: Thu Dec 02, 2021 10:27 am

Looks like a great release, making Octane even more optimized and performant on all platforms!
Are the features in Active Development going to be ready for the stable release? Light field baking and Brigade Temporal Denoiser? USD?
Also we were really hoping Otoy could invest a bit more into Houdini plug-in!
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

nuno1980 wrote:Thank you for v2024.1 demo. I tested this new version at path tracing kernel for appear any caustics on light (eg: carefes...) scene but I can't get any faster performance at RTX enabled (since 2024.1 requires RTX enabled) on my RTX 4090 with v546.17WHQL driver running Win 10.
Because...
abstrax wrote:We now use RT cores for all mesh primitives including hair, spheres and displacement triangles.
For caustics, it's irrational to use the PT kernel when there is the dedicated Photon Tracing kernel.
Last edited by elsksa on Sat Nov 25, 2023 12:28 pm, edited 1 time in total.
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

vurt wrote: Also we were really hoping Otoy could invest a bit more into Houdini plug-in!
Rarely discussed in the core dev-build section (core and Standalone only), rather in the octane-houdini plugin one.
Post Reply

Return to “Development Build Releases”